Game night at John and Caitlin's.
Let the shrink-wrap teasing begin.
Synopsis: You play a fallen leader in an alternate-history, conquering territory, enlisting recruits, building things, and activating enormous Mechs.
Synopsis: You play a corporation that is "cooperating" with others to Terraform Mars, but your win (Victory Points) is based on not just your contribution to the project, but advancing human infrastructure in the solar system.
To do stuff, you need cards. And [in-game] card "buying" is costly, so the trade-off is to buy or play them. Your income is based on your Terraform Rating, and is supplemented by your production.
When the terraforming is complete, the game ends.